Tacticool

Tacticool

Official hub

Tacticool — patch notes 2.16.0

Major update!

Operation DEFRAGMENTATION

Floppies containing intelligence data are still being found in different areas around Tlensk. Rumor has it they are falling from crashed satellites. These surviving data carriers are especially valuable to every Fighter, so their contents must not fall into enemy hands. Jump into the DATA HEIST mode, collect floppies, and eliminate opponents to seize the intelligence they've gathered. Remember: everyone is fighting for this intel — don't let your rivals snatch victory away!

DATA HEIST Mode Features

  • Collect the floppies scattered by the satellite and knock them out of rivals who have picked up the data.
  • To win, collect 10 floppies and hold the advantage for 30 seconds.
  • If an early victory is not achieved, the match continues until the end of regulation.
  • There are no draws: if the score is tied at the end of regulation, overtime begins. Collect 6 floppies during overtime and hold the lead for 5 seconds.
  • The closer a team gets to victory, the longer its members take to respawn, while the losing team respawns faster. Stay sharp — the outcome isn't decided until the final floppy is collected.

Operation DEFRAGMENTATION will run from August 3 (10:00 UTC) to August 24 (10:00 UTC). All players with a rating of 1,000 or higher can take part in the event.

Operation DEFRAGMENTATION: Event Pass

The Event Pass gives you access to FREE resources and premium rewards. Play DATA HEIST, earn event points, and unlock rewards with each new Event Pass level. The special rewards of the Free Event Pass include an Arsenal Token I. The Premium Event Pass includes the rare PREDATOR'S FANG melee weapon and the epic Operator MECHARI as special rewards. The special rewards of the Elite Event Pass include the epic "BAD SECTORS" weapon skin and an Arsenal Token II.

DEFRAGMENTATION Competition

During the Operation, the team works together, but in the Competition, every Fighter is on their own. The more event points you earn, the more valuable the rewards become. Prove that you have what it takes to secure and protect the data where everyone else has failed. The top players on the leaderboard will receive a valuable Tacticon and exclusive profile avatars.

Operation DEFRAGMENTATION: Event Shop

The Event Shop features Operator outfits, weapon skins, and plenty of items for your loadout. All items can be purchased with Toxicoins. Earn them in a variety of ways:

  • By progressing through the Event Pass.
  • By completing event missions.
  • In the Event Calendar.
  • In the daily Event Marathon.

The Event Shop also features the new epic outfit "DIRECTIVE 4" for Operator MECHARI — the perfect look for a Fighter who operates flawlessly.

You'll also find the epic "GR-44" booster hat, which grants 50% more event points from post-match combat rewards during the event. Don't miss your chance to upgrade your equipment and stand out on the battlefield!

Operation DEFRAGMENTATION: Event Calendar

Gifts and great discounts await you in the Event Calendar. Visit it every day during the event and claim rewards for your game account. Remember: each reward can only be claimed once!

AUTO-TORCH "BBQ"

The best battle is the one where your enemies get thoroughly roasted. Until it runs out of fuel, the AUTO-TORCH "BBQ" relentlessly burns away any desire your opponents have to get close. Turn up the heat with the new special weapon in your arsenal!

Gameplay Features

  • Once thrown, the turret deploys automatically and starts burning enemies.
  • Breaks down when out of fuel.
  • Explodes when destroyed. Explosion delay: 2 sec.
  • As the special weapon is upgraded, both its direct hit damage and explosion damage increase (only direct hit damage is displayed in the stats card).

How Do I Get the AUTO-TORCH "BBQ" Special Weapon?

The "CHASING RARITIES: AUTO-TORCH 'BBQ'" event will be available in the in-game Shop from August 4 to August 23.

New Trinkets

SHRINK Talisman

The SHRINK is both a stress reliever and a tactical item for your trinket collection. It was made to be handled and squeezed to help you unwind, then squeezed again. The most tactically savvy Fighters use it to gain a health bonus for every kill. Every victory is a small healing session.

SHRINK Talisman Main Stats

  • Health bonus: 330...990 pts.
  • Health restoration on Operator kill: 4/5/6/8%.

How Do I Get the SHRINK Talisman?

Find the SHRINK talisman in the in-game Shop and on the Market from July 30 to August 1.

KEEPER'S PAW Trophy

The KEEPER'S PAW is a trophy for those who can take a hit and make incredible saves when all hope seems lost. Sometimes, one incredible save is enough to win the match.

KEEPER'S PAW Trophy Main Stats

  • Health bonus: 330...990 pts.
  • Physics damage taken: -40/50/60/70%.
  • Effect duration: 3.5 sec.

How Do I Get the KEEPER'S PAW Trophy?

The "CHASING RARITIES: KEEPER'S PAW" event will be available in the in-game Shop from July 25 to August 1.

Season Balance Changes

Operator Changes

MIA

Despite previous buffs, MIA still noticeably underperforms compared to most Operators. This is evident both from match statistics and your feedback. We don't want to further increase her survivability, as that would go against the character's design. Instead, we're significantly increasing her combat effectiveness during OVERDRIVE.

  • +25% Fire Rate during OVERDRIVE.
  • OVERDRIVE duration increased: 5 sec. → 6 sec.
  • Target acquisition angle during OVERDRIVE reduced for easier aiming: 170°150°.
  • OVERDRIVE cooldown speed in the "Backup Circuit" Talent increased: +30%+50%.
  • "Magnetic Pouch" Talent: Instantly reloads weapon on OVERDRIVE activation → Reloads primary and secondary weapons on OVERDRIVE activation.
  • "Enhanced Drive" Talent: +10% movement speed during OVERDRIVE → +10% fire rate and movement speed during OVERDRIVE.
  • "Recon Mode" Talent: +20% vision range during OVERDRIVE → OVERDRIVE starts regeneration and grants +20% vision range.

WHISPER

WHISPER remains one of the least-used Operators. She struggles to survive, and her low mobility while Camouflaged greatly limits the situations where she can be effective. That's why we're improving her mobility and making it easier for her to engage and disengage.

  • +60% Movement Speed while Camouflaged.
  • "Survivalist" Talent: Enhanced regeneration while Camouflage is on cooldown → Invisibility for 3 sec. when activating Camouflage. Enhanced regeneration while Camouflage is on cooldown.

Please note the following behavior when using Invisibility while Camouflaged with the "Survivalist" talent:

  • You cannot shoot or use special weapons while invisible.
  • Invisibility and Camouflage are removed upon taking damage.
  • Manually exiting Camouflage immediately removes Invisibility.
  • The disguise-object copy created by the "Decoy" talent also becomes invisible.

MIRO

MIRO has fallen out of the meta and now underperforms compared to most Operators. We've increased the effectiveness of his Flash Grenades, improved his interaction with traps, and expanded his ability to detect cloaked opponents.

  • Base Bleed Damage from Flash Grenades increased by 200%.
  • The SUSPICIOUS PACKAGE grenade now also applies Bleed Damage.
  • "Impulse Scanner" Talent: Detect explosives and devices in the vicinity → Detect explosives and missile defence up to 11 m. Defuse mine, cooldown 15 sec.
  • Detection range of nearby cloaked Operators in the "Modified Visor" Talent: 11 m. → 15 m.

MECHARI

Self-repair currently takes too long, making it difficult for an Operator to disengage, recover, and quickly return to the fight. Therefore, we're increasing the base effectiveness of self-repair and adjusting the "Field Welding" talent accordingly.

  • Base self-repair effectiveness: +37%.
  • Self-repair effectiveness in the "Field Welding" Talent: -40%-55%.

VALERA

This Operator is currently performing extremely well, so we're slightly reducing his survivability during aggressive play.

  • Health restoration when killing an Operator: 50%40%.

SNEK

This Operator is one of the top performers in the current meta, partly thanks to talents that are currently too strong. We're slightly reducing their effectiveness to lower his overall impact while preserving SNEK's core strengths.

  • Choosing the "Silent Missiles" talent now reduces superweapon damage by 25%.
  • Superweapon cooldown speed in the "Hidden Spotter" Talent: +60%+40%.

JB

Primary weapons are the main source of an Operator's combat effectiveness, determining how quickly they can eliminate opponents. This makes JB the most versatile Operator in most situations, with few meaningful trade-offs. To better balance that versatility, we're slightly reducing the effectiveness of his firearms.

  • Added to abilities: -10% bullet damage.

Weapon & Special Weapon Changes

XO-300 Machinegun

This machinegun has long since fallen out of the meta and remained a highly situational choice. We still believe the concept of a machinegun that truly shines in its deployed mode is an interesting one, but in practice it lacked reliability and meaningful advantages.

With this update, we're significantly enhancing its key feature: when deployed, the XO-300 now unfolds protective shields. They help the machinegun hold positions more effectively and make its stationary playstyle much more reliable.

  • When switched to its stationary mode, the XO-300 now deploys protective shields.
  • Shields only work in stationary mode.
  • Shield durability increases with weapon upgrades.
  • Shield durability begins restoring after leaving stationary mode.
  • Some mods for this weapon have also been updated.

We've improved manual firing responsiveness and reduced the delay before cooling begins, so the machinegun punishes overheating less and feels more reliable in combat.

  • The delay before cooling begins has been reduced by 50%.
  • Machinegun Fire Rate while moving increased by 30%.
  • Machinegun accuracy while moving increased by 12%.

The MG Frame mod tree has been updated to support the new shield mechanics: some mods now increase shield durability, while others have received new icons with no functional changes.

NEMESIS & LOONG CLAW Prototypes

We've seen the negative feedback about the excessive use of special arrows, and we agree that in their current form this mechanic creates too much pressure without any meaningful limitations. That's why we've reworked how Landau and explosive arrows function. They now function as enhanced shots with their own separate cooldown.

  • After using an enhanced shot, the arrow type now automatically switches back to regular arrows.
  • Enhanced arrow shots now have a 4.5 sec. cooldown.
  • Regular arrows still have no cooldown.

Sniper Rifles

Some sniper rifles have received the following changes:

  • Vision range increased by 15%.
  • Aiming and firing range while moving increased by 10%.
  • Damage increased by 10%.

Affected weapons:

  • AW — Damage: 1263...31591389...3470.
  • LONGSHOT-6 — Damage: 2048...43042253...4757.
  • OSIRIS — Damage: 2048...43042253...4757.
  • ATHENA — Damage: 1780...37401958...4107.
  • BULLSEYE — Damage: 2010...42232211...4652.
  • TICKLE X3 — Damage: 1200...30011320...3302.
  • TITAN S1 — Damage: 1074...26851181...2962.
  • HOWL — Damage: 887...2394976...2648.
  • VLR-12 — Damage: 490...1791539...1970.

Other sniper rifles have received the following changes:

  • Vision range increased by 7%.
  • Aiming and firing range while moving increased by 5%.
  • Damage increased by 10%.

Affected weapons:

  • FR USTR8 — Damage: 1695...35601865...3913.
  • SEE ME NOT — Damage: 1644...34531808...3798.
  • GF 24 — Damage: 1780...37381958...4105.
  • MIMI 15 — Damage: 1644...34531808...3798.
  • MX 2020 — Damage: 1118...27961230...3083.
  • CT 200M — Damage: 1174...29361291...3231.
  • TALON S4 — Damage: 961...24051057...2663.
  • ARX-204 — Damage: 762...2056838...2258.

DOOM-INJECT .25 & AMPULNIK Sniper Rifles

  • +30% Accuracy while moving.

FURN-S & IJ-74 Shotguns

  • Vision and Fire Range increased by 15%.
  • Base ammo capacity increased by 1.
  • Base Bullet Damage increased by 15%.

FURN-S

  • Damage: 2026...42572330...4908.

IJ-74

  • Damage: 1890...39712174...4550.

SMS41 & 1S1K Prototypes

  • Damage increased by 25%: 2000025000.

MLG99, FAT BOY, & REIGN OF FIRE Prototypes

  • Base explosion radius increased by 25%.

DEFENDER & SCALEHOOD Machineguns

  • Damage: 641...1324596...1231.

DEFENDER

  • Shield durability: 6000...147005220...12789.

SCALEHOOD

  • Shield durability: 5300...129854610...11294.

SPLIN TR & ISKRA Assault Rifles

The new weapons have become too versatile thanks to the additional effects of their explosive rounds. Not only were they effective against opponents, but they also allowed players to safely detonate explosive projectiles and deal damage while dodging, making them far more versatile than other weapon types.

We're removing these additional effects to restore the weapons' intended specialization. They will retain their strengths in combat but will no longer excel across such a wide range of situations.

  • SPLIN TR and ISKRA shots no longer detonate explosive special weapons (mines, Smart Bombs, and similar weapons).
  • These weapons no longer deal damage to enemies while dodging.

ADRENALINE Special Weapon

ADRENALINE has too much impact on the effectiveness of weapons and special weapons that rely on gas and bleeding. Due to its short cooldown, it allows players to almost completely ignore these mechanics, reducing their value in combat to nearly zero.

We want to preserve ADRENALINE's role as a powerful survival and mobility tool while allowing damage-over-time weapons to fulfill their intended role. That's why ADRENALINE no longer removes gas and bleeding effects, instead significantly reducing their effectiveness for the duration of the effect.

  • Gas and bleeding are no longer removed when ADRENALINE is used.
  • Instead of providing complete immunity to gas and bleeding, ADRENALINE now reduces damage from these effects by 80%.

SMART BOMB, SPIDER, LIL TOMMY, MAV 1K, & FALCON Special Weapons

At the moment, automatic target selection combined with high speed and a large explosion radius often leaves players with little time to react. We agree that these situations should offer more opportunities for counterplay. That's why we're slightly reducing the explosion radius of both types of special weapons and the drones' dive speed, giving Fighters more time to spot the threat and avoid sudden death.

  • Explosion radius for the listed weapons reduced by 10%.
  • MAV 1K and FALCON dive speed reduced by 20%.

Other Changes

AREA 39 Is Back!

The AREA 39 map for the TEAM DEATHMATCH mode has returned to the map rotation, replacing SHOOTING GROUND. AREA 39 has received an updated visual style, an improved map layout, new sniper positions, and interactive objects.

Here is a sneak peek of the changes. Hop into a match on the updated map and discover all the changes yourself!

New Operator Voice Lines

CAPISCE, HAWK, and SPENCER have received new voice lines. Add them to your Tactical Group and check out these Operators' unique lines in battle.

Stay Updated with the Tacticool Newsletter

Stay connected with everything happening in Tacticool! Subscribe to our newsletter and be among the first to receive the latest game updates, special promotions, and exclusive offers. Open the in-game SHOP → SALE → RECOMMENDED section, find the subscription banner, and claim your bonus for signing up. Stay informed and never miss what's coming next!

Available for players with a rating of 500 or higher.

Bug Fixes

  • Fixed an issue where, in rare cases, the sound could play incorrectly during a match when playing as MECHARI.
  • Fixed an issue where the damage radius was displayed incorrectly in the stats card for the MLG99, FAT BOY, and REIGN OF FIRE prototypes.

Other news

GUNBALL: WORLD CUP is now live!

Jul 3, 2026

GUNBALL: WORLD CUP is now live!

Game Updates

Show everyone what you’ve got!

New Advent Calendar

Jul 1, 2026

New Advent Calendar

New

New gifts every day!

Tacticool — patch notes 2.15.0

Jun 29, 2026

Tacticool — patch notes 2.15.0

Patch Notes

Fiery football update!

Privacy settingsPrivacy settings